I built a photobooth. More info here.
One back burner programming project is a visual neural computation sandbox.
I made a game at the My Web Grocer Hackathon, fall 2011. Download here. The export app function didn't work so I only have the source. Download Processing to run it. TO PLAY: You are the chunk of of xml code. WASD to move, P to shoot. Press N to spawn spinach.
Shapes is a program I wrote for a computer graphics class assignment in 2008. You can download it here. Runs on a Mac, source included. It creates platonic solids and is supposed to be able to stellate and truncate them. The actual functionality is as follows:
The arrow keys rotate the shape around the x and y axis.
Z zooms in
X zooms out
W enables wirefram mode
F enables flat shading mode
I toggles information overlay. Best used in conjunction with normals on.
N toggles the rendering of each face's normal.
C creates a cube
O creates an octahedron
T creates a tetrahedron
S stellates the current shape
Q increases the stellation amount.
A decreases the stellation amount.
In school I also built an augmented reality sculpture program from an augmented reality library.
There was some coding involved in my work with UVMtv. Scripting the video server mainly. More info here.